Retro Wrestling Video Game Takes the Limelight at John Cena's Final Raw Appearance

The 17th of November edition of Monday Night Raw aired on Netflix included Cena's ultimate appearance on the show as an active wrestler. Additionally experienced the comeback and face-off between Brock Lesnar and Roman Reigns as they teamed up with their respective groups for the upcoming 5-on-5 match at WarGames. Among the action were surprises like AJ Lee supporting Maxxine Dupri claim the women's Intercontinental Championship, and Dolph Ziggler reappearing. In such a packed Madison Square Garden show, the spotlight was stolen by Lil Yachty, when he displayed his silver PSP for the camera, demonstrating he was playing SmackDown! vs Raw 2006.

Viral Moment: The Rapper and His Portable Console

Despite everything that transpired on this historic Raw, it was Lil Yachty and his PSP that trended online. Could it be because of pop culture's enduring love for Sony's portable system? Is it because people cherish the memory of the excellence of the SmackDown! vs. Raw franchise? Or perhaps, because WWE fans aren't interested in the latest 2K games?

Delving Into SmackDown! vs. Raw 2006: A Timeless Title

For those who don't know, SmackDown! vs. Raw 2006 marked the series' first appearance on the PSP and was the final entry in the SmackDown! vs. Raw line to remain PlayStation-exclusive. The game shifted the franchise toward more realism and authenticity, moving away from the arcade-style feel of earlier titles. It introduced a new momentum gauge that controlled the flow of a match, replacing the previous "clean/dirty" and "SmackDown!" meters. Players could opt to wrestle “clean” as a face or “dirty” as a heel, with a stamina system that diminished as matches grew more intense; flashier moves meant faster fatigue. SmackDown! vs. Raw 2006 finally became the best-selling PlayStation 2 release in the entire series.

Evolution of the Line

The franchise commenced with WWF SmackDown! on the original PlayStation and persisted as an annual release, except in 2021. It remained a only on PlayStation until WWE SmackDown vs. Raw 2007, which brought the franchise to additional platforms. In 2013, the series was rebranded as WWE 2K, commencing with WWE 2K14.

Features and Special Modes

Back in the day, the SmackDown! vs. Raw games dominated and appeared as an advancement of titles from the N64 era, because of improved graphics. When the franchise moved to PlayStation 2, that sensation only heightened as titles with sharp visuals, new gaming modes, and story-driven storylines were steadily introduced.

The PSP version of SmackDown! vs. Raw 2006 includes elements not found on its PS2 counterpart, including three unique minigames available from the start. The first, "WWE Game Show," challenges players with 500 wrestling questions including everything from music and finishers to history and feuds, occasionally using audio clips or video snippets. The other two minigames are a poker game and "Eugene’s Airplane," where players direct Eugene (whose gimmick is being an developmentally disabled wrestling savant) around the ring as quickly as possible.

Retro Appeal and Legacy

The previous SmackDown! vs. Raw games were very eccentric, even when they aimed for more realistic gameplay. The franchise moved toward full-on simulations with the 2K games, lacking the out-of-the-box ideas of their predecessors. But the older titles also functioned as time capsules of some of our cherished eras of wrestling.

Maybe fans are sentimental for a comparable, more "fun-based" time in their wrestling games. Maybe the pleasure of seeing a celebrity honoring the greatness of the PSP, like the rest of the internet does, is what made folks applaud Yachty. Or perhaps SmackDown! vs. Raw 2006 was really that great, and mirrors an just as great era of wrestling, one that was dominated by John Cena, who will bow out from in-ring competition on Dec. 13, at the Capital One Arena in Washington, D.C.

Sally Clark
Sally Clark

A passionate DIY enthusiast and home renovation expert with over a decade of experience in transforming spaces.